Trusted Transactions on the blockchain

jacobjacob Member Posts: 39
edited June 2016 in Projects
Hey guys,

yesterday I started writings contracts, so here is my first attempt. The idea is to make a contract where sellers can register in order to obtain rated transactions. It works as follows:

1. Sellers register through the register method. They will obtain an id.

2. From now on, sellers can create invoices in the contract.

3. A seller sends the invoice id to the buyer, who can pay the required amount of ether. At the same time the buyer qualifies for a seller rating.

4. When the seller paid the invoice, he may rate the seller.

This way, sellers can build up trusted profiles on the blockchain, with unmanipulatible buyers ratings, so you can check an address before sending ether.

The contract is still BETA, please be careful. More info on

Thanks for your feedback. (Fees have been set to 0 for testing, please do not use this contract for serious things. I will deploy a new contract once all upcoming issues have been fixed).

For your reference, here is the contract code, licensed under AGPLv3:

// This file is part of TrustEth.
// Copyright (c) 2016 Jacob Dawid
// TrustEth is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
// TrustEth is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// GNU Affero General Public License for more details.
// You should have received a copy of the GNU Affero General Public
// License along with TrustEth.
// If not, see .

contract TrustEth {
// A registered transaction initiated by the seller.
struct Transaction {
// Supplied by the seller (Step 1).
uint sellerId; // The seller id of the seller who initiated this transaction and is about to receive the payment.
uint amount; // The amount to pay to the seller for this transaction.

// Filled out by the contract when transaction has been paid (Step 2).
address paidWithAddress; // The address of the buyer issueing the payment.
bool paid; // Flag that states this transaction has already been paid.

// Rating supplied by the buyer (Step 3, optional).
uint ratingValue; // Seller rating supplied by buyer.
string ratingComment; // Comment on this transaction supplied by the buyer.
bool rated; // Flag that states this transaction has already been rated.

// A registered seller on this contract.
// Registered sellers can put up transactions and can be rated
// by those who paid the transactions.
struct Seller {
// Seller information
address etherAddress; // The sellers ether address.
uint[] ratingIds; // The ids of the rating linked with this seller.
uint[] transactionIds; // The ids of transactions linked with this seller.

// Statistics about the seller
uint averageRating; // Average value of ratings.
uint transactionsPaid; // How many transactions have been paid?
uint transactionsRated; // How many transactions have been rated?

Transaction[] public transactions; // All transactions.
Seller[] public sellers; // All sellers

// This mapping makes it easier to loopkup the seller that belongs to a certain address.
mapping (address => uint) sellerLookup;

// The sole contract owner.
address public owner;

// Configured fees.
uint public registrationFee;
uint public transactionFee;

// Only owner administration flag.
modifier onlyowner { if (msg.sender == owner) _ }

// Administrative functions.
function TrustEth() {
owner = msg.sender;

// Index 0 is a marker for invalid ids.
sellers.length = 1;
transactions.length = 1;

// Initialize fees.
registrationFee = 1 ether;
transactionFee = 50 finney;

function retrieveFunds() onlyowner {

function adjustRegistrationFee(uint fee) onlyowner {
registrationFee = fee;

function adjustTransactionFee(uint fee) onlyowner {
transactionFee = fee;

function setOwner(address _owner) onlyowner {
owner = _owner;

// Fallback function, do not accepts payments made directly to this contract address.
function() {

// Make a donation and acknowledge our development efforts. Thank you!
function donate() {
// That's awesome. Thank you.

// Register your seller address for a small fee to prevent flooding and
// and recurring address recreation.
function register() {
// Retrieve the amount of ethers that have been sent along.
uint etherPaid = msg.value;

if(etherPaid < registrationFee) { throw; }

// Create a new seller.
uint sellerId = sellers.length;
sellers.length += 1;

// Store seller details and bind to address.
sellers[sellerId].etherAddress = msg.sender;
sellers[sellerId].averageRating = 0;

// Save sellerId in lookup mapping.
sellerLookup[msg.sender] = sellerId;

// Workflow

// As a seller, put up a transaction.
function askForEther(uint amount) {
// Lookup the seller.
uint sellerId = sellerLookup[msg.sender];

// Check whether the seller is a registered seller.
if(sellerId == 0) { throw; }

// Create a new invoice.
uint transactionId = transactions.length;
transactions.length += 1;

// Fill out seller info.
transactions[transactionId].sellerId = sellerId;
transactions[transactionId].amount = amount;

// -> Pass transactionId to customer now.

// As a buyer, pay a transaction.
function payEther(uint transactionId) {
// Bail out in case the transaction id is invalid.
if(transactionId < 1 || transactionId >= transactions.length) { throw; }

// Retrieve the amount of ethers that have been sent along.
uint etherPaid = msg.value;
uint etherAskedFor = transactions[transactionId].amount;
uint etherNeeded = etherAskedFor + transactionFee;

// If the amount of ethers does not suffice to pay, bail out :(
if(etherPaid < etherNeeded) { throw; }

// Calculate how much has been overpaid.
uint payback = etherPaid - etherNeeded;
// ..and kindly return the payback :)

// Now take the remaining amount and send to the seller.
// Rise transactions paid counter.
sellers[transactions[transactionId].sellerId].transactionsPaid += 1;

// Overpaid ethers send back, seller has been paid, now we're done.
// Mark the transaction as finished.

// Flag the invoice as paid.
transactions[transactionId].paid = true;
// Save the payers address so he is eligible to rate.
transactions[transactionId].paidWithAddress = msg.sender;

// -> Now the transaction can be rated by the address that has paid it.

// As a buyer, rate a transaction.
function rate(uint transactionId, uint ratingValue, string ratingComment) {
// Only the address that has paid the transaction may rate it.
if(transactions[transactionId].paidWithAddress != msg.sender) { throw; }
// Bail out in case the transaction id is invalid.
if(transactionId < 1 || transactionId >= transactions.length) { throw; }
// Oops, transaction has already been rated!
if(transactions[transactionId].rated) { throw; }
// Oops, transaction has not been paid yet and cannot be rated!
if(!transactions[transactionId].paid) { throw; }
// Rating range is from 1 (incl.) to 10 (incl.).
if(ratingValue < 1 || ratingValue > 10) { throw; }

transactions[transactionId].ratingValue = ratingValue;
transactions[transactionId].ratingComment = ratingComment;
transactions[transactionId].rated = true;

uint previousTransactionCount = sellers[transactions[transactionId].sellerId].transactionsRated;
uint previousTransactionRatingSum = sellers[transactions[transactionId].sellerId].averageRating * previousTransactionCount;

sellers[transactions[transactionId].sellerId].averageRating = (previousTransactionRatingSum + ratingValue) / (previousTransactionCount + 1);
sellers[transactions[transactionId].sellerId].transactionsRated += 1;
Sign In or Register to comment.