I had yesterday a great email discussion with @asva
. He suggested to post a part of our discussion on the forum.
As a member of the Apple developer community for me is the UI the starting point for every great coding project. Thus I am exited to learn more about the present stage of the UI developing and the persons / team involved. Who are the contact persons?
An Apple strategy is to have the UI done before touching any code. Apple is using 2/3 of their project time for UI design. They first start coding after the UI is done - avoids spaghetti coding.
Looks like, that still a lot of exiting UI work is ahead, although some nice work has been done. In my view, the goal is an self explaining UI which do not need any user manual. is focused on the main feature and easy and intuitive to use. I think this is possible.
I do not know, if you have access (or maybe you know them already) to Apples dev videos WWDC 2014 https://developer.apple.com/videos/wwdc/2014/
"Prototyping - fake it until you make it"
provides an awesome recipe for rapid UI development. Is Stephan doing the UI testing with the crowd?
Another great talk
"Designing Intuitive User Experience"
The design is key for the success of the project. An easy to use and main feature focused design will decide, if we or somebody else who fork the project will succeed among the users. I am very interested in the design question, as I am very interested in design and Art in general. My wife is a professional painter.
What about an unified UI for all implementations? The team is still quite small, and this it might help to reduce redundancy in the work. What about to focus on one UI for the desktop / laptop version (and one for genuine mobile and one for the mobile web app)?
Looking forward to learn more about the UI project. Is anybody doing UI prototyping and rapid iteration based on user feed back?